21 April, 2010

OutNumber 1.1.0

I am not a liar. I just bend the truth somewhat before I think. Yeah…that’s right…

What I’m referring to is this, specifically the part where I say:

Colour, and difficulty modes, coming in v1.1. That’s a promise.

Difficulty modes are not in OutNumber 1.1.0. I’m sorry, don’t kill me. University really hit hard and it took me a while to get everything else out the way. That doesn’t mean that v1.1.0 won’t be fun and exciting.

Fixed:

  • Nothing

New:

  • Four new themes (pics)
  • Continual Play (think iSave)
  • Cleaner startup (no more black nothingness)

Although I hate to do it in a minor update, v1.1.1 should fix a few little problems that exist due to my former inexperience and design skills (I suck). Look for redesigned ‘About’ and ‘Settings’ screens and smaller download size in the next version.

21 April, 2010

Wrapping up on update

Two weeks turns to two months. Blame university, not me. Okay…blame me.

I’m working on finishing the next update now. The code is still bad (I’ve learnt some things since - maybe uni is good for something) and the “About” and “Settings” screens still look bad. A bit of a clean up is in order and I’ve got some good ideas that shouldn’t be too hard to implement. If I started now then v1.1.0 wouldn’t be out for much longer and there’s no point wasting time on changes that’ll be gone by the next update, changes that wouldn’t make much better the problems that need fixing.

Keep an eye out for OutNumber v1.1.0.

27 February, 2010

High scores

I’ve deleted the Flickr group. There was no point in having it there in the first place, really. A true method of keeping high scores in game will be introduced in the future.

18 February, 2010

Timing of next update

Just something quick. As I’m moving from home the next update might not be completed and submitted for another week.

That means it’ll be another two weeks, at least.

14 February, 2010

Happy Valentine’s Day

The theme code is now working in a very complete and horrible state. That’s complete for the user, horrible for the guy doing the coding. Don’t worry though, it does work and it won’t kill your iPhone or iPod (don’t know about iPad…). I’ll just have to clean it up in the future.

So celebrate! Just a few more little things to do and there’ll be an update.

29 December, 2009
Getting there.

Getting there.

15 December, 2009

Here are the four themes

Did the easiest thing today.

28 November, 2009

Continual play is 100% complete

One down, two to go.

That’s right, continual play (or “saving”) is now complete. The minor issue is now gone and it works perfectly.

Next up is a splash screen to take the place of that black nothingness that comes up when you start the game. I’m going to do something that’s similar to what Apple has done with their apps and show a blank game screen when the app first starts. It won’t respond straight away, of course, but it’s better than seeing black for up to a second.

Then colour time.

22 November, 2009

Saving is 99% complete

But “saving” doesn’t sound right, does it? How about “continual play”?

Anywho, the other 1% isn’t that important for now. It may or may not be completed by v1.1. If you’re wondering what it is, it’s the ability of the game to return to the point after the “FINISH” button has been pushed. Right now it returns to the point in the game right before the “FINISH” button is pushed.

It’s just a little jarring but it doesn’t affect the game in any way.

15 November, 2009

On the way to saving

Not only will there be colour in OutNumber 1.1, there’ll also be the ability to save the game if you happen to stop playing and quit. Think of Rolando’s iSave feature.

Like that.