28 November, 2009

Continual play is 100% complete

One down, two to go.

That’s right, continual play (or “saving”) is now complete. The minor issue is now gone and it works perfectly.

Next up is a splash screen to take the place of that black nothingness that comes up when you start the game. I’m going to do something that’s similar to what Apple has done with their apps and show a blank game screen when the app first starts. It won’t respond straight away, of course, but it’s better than seeing black for up to a second.

Then colour time.

22 November, 2009

Saving is 99% complete

But “saving” doesn’t sound right, does it? How about “continual play”?

Anywho, the other 1% isn’t that important for now. It may or may not be completed by v1.1. If you’re wondering what it is, it’s the ability of the game to return to the point after the “FINISH” button has been pushed. Right now it returns to the point in the game right before the “FINISH” button is pushed.

It’s just a little jarring but it doesn’t affect the game in any way.

15 November, 2009

On the way to saving

Not only will there be colour in OutNumber 1.1, there’ll also be the ability to save the game if you happen to stop playing and quit. Think of Rolando’s iSave feature.

Like that.

11 November, 2009

OutNumber 1.0.1 is out

Go get it!

See list of changes here.

11 November, 2009

OutNumber's on GameFAQs!

And I’ve started the first topic there.

Hello!

30 October, 2009

OutNumber 1.0.1

Before I start, sorry, no colour yet. These fixes needed to be made quickly.

Do you know how much crud I wrote to get v1.0 of OutNumber to work the way it does? Too much. There are variables everywhere and duplicates of everything and it’s structured terribly. All those problems should be gone now.

Fixed:

  • Fixed a bug that could leave the dice blank under a certain circumstance
  • The “Finish”, “Show Perfect Game”, and “Show Player Game” buttons now react much faster
  • It’s now much more obvious when you’re pressing the ”Finish”, “Show Perfect Game”, and “Show Player Game” buttons
  • “Show Perfect Game” and “Show Player Game” text now exactly the same size
  • Cleaned up some of the code to make it more memory efficient (less variables with more loops)
  • Continually hitting the dice will not cause the dice to go blank for an extended length of time
  • Hitting the dice after a roll no longer causes it to load for another half-second

New:

  • New icon (it’s silver instead of black)
  • Version number on the “About” screen

It’s pretty much the list from the 18th (of October) with a couple extras. They’ve annoyed me since the beginning but they weren’t that important to fix back in v1.0.

Colour, and difficulty modes, coming in v1.1. That’s a promise.

18 October, 2009

Fixed some things and In App Purchase

Fixed:

  • New icon (it’s silver instead of black)
  • Version number on the “About” screen
  • Fixed a bug that could leave the dice blank under a certain circumstance
  • The “Finish”, “Show Perfect Game”, and “Show Player Game” buttons now react much faster
  • It’s now much more obvious when you’re pressing the ”Finish”, “Show Perfect Game”, and “Show Player Game” buttons
  • “Show Perfect Game” and “Show Player Game” text now exactly the same size
  • Cleaned up some of the code to make it more memory efficient (less variables with more loops)

Now, there’s been a lot of talk recently on Apple’s decision to allow developers to upgrade free apps to their paid versions from within themselves. I’d love to do this but since Apple have yet to update their documentation on how exactly this can be done without breaking update functionality, I cannot.

There’s a risk that if I implement it now, you’ll be left with the full version but no way update to the next full version. You might even get given updates to the free version, erasing your purchase.

Hopefully the documentation will be updated soon.

9 October, 2009

OutNumber is out

Go and download it. I’m currently on holiday so if you have any queries just send me some Wi-Fi and I’ll email you back.

28 September, 2009

It's submitted

The journey sucked.

24 September, 2009

Still waiting...

Submitted the forms to Apple but still haven’t heard back.

To hell with it, I’ll go through it tomorrow or something.